Experience:
Pushover (itch.io)— Demo Released: April 2026
– Designed and developed a 2D puzzle game from concept to release
– Created 19 handcrafted levels with progressive difficulty
– Designed a constraint-based puzzle mechanic inspired by Sokoban, where player movement is controlled
indirectly through box interactions limited to horizontal and vertical axes
– Implemented gameplay systems using Unity and C-sharp
– Developed UI, input handling, and game state systems
– Balanced puzzle difficulty to improve player engagement and learning curve
– Integrated audio, animations, and visual assets
– Tested, debugged, and optimized performance across target platforms
– Released a playable demo on itch.io; full version currently in development
Education:
CS50X Introduction to Game Development
Skills:
Game Design & Procedural generation, Puzzle Level Design, Particle Systems, Prototyping, C Sharp, Unity Scripting
Additionally:
I’m an independent developer who created a Unity-based puzzle game featuring 19 levels and a unique mechanic where boxes push the player instead of being pushed.I designed and implemented gameplay systems in C#, and also handled art and sound design. This project helped me develop strong skills in level design, player experience, and iterative development.
I’m excited to bring my creativity and hands-on experience to your team. I’d be happy to share my portfolio.