Experience:
Middle Unity Developer — Silver Fox
03/2024 – Present | Remote
I develop and maintain a commercial live-service Unity project for Android, WebGL, and Steam. My work includes client-side systems, gameplay/UI flow, visual content integration, live events, content tools, optimization, and release support.
Key responsibilities and achievements:
Developed and maintained gameplay and UI systems for a live commercial project.
Designed and implemented an automated live-event system using Google Calendar and PlayFab.
Built a reusable Spine animation controller and configuration workflow to make animation setup easier for the art and game design teams.
Developed tools and scripts for automated parsing of Google Sheets with game content and event dates.
Improved UI states, transitions, visual feedback, and animations using UGUI, DOTween, Animator, and Spine.
Introduced Addressables and optimized the project build size and runtime performance.
Worked with PlayFab synchronization, analytics events, A/B testing, and client-server interactions.
Maintained and improved existing code, investigated bugs, and refactored systems for better maintainability.
Junior Unity Developer — Radiance Star
06/2023 – 02/2024 | Moscow, Russia
Worked on more than 10 commercial Unity projects for Web and Android. Implemented gameplay mechanics, responsive UI, visual effects, game flow features, advertising and analytics SDKs, loading systems, save systems, and runtime optimizations.
Education:
Netology
Unity Game Developer Course
2022 – 2023 | Remote
Tula State University
Information Security of Automated Systems
2017 – 2022 | Tula, Russia
Skills:
Core:
C#, Unity, OOP, SOLID, Git
Architecture:
Zenject, ScriptableObjects, service-based architecture, event systems, state machines
UI and Animation:
UGUI, Canvas, UI states, DOTween, Animator, Spine
Content and Tools:
2D assets, characters, backgrounds, animations, visual effects, Google Sheets parsing, content automation, production workflow tools
Performance and Resources:
Addressables, Unity Profiler, build size optimization, mobile and PC optimization
Backend and Live Systems:
PlayFab, analytics events, A/B testing, client-server synchronization
Platforms:
Steam, PC, WebGL, Android, iOS
Additional:
UniTask, async/await, AI-assisted prototyping and refactoring
Additionally:
I am a Middle Unity/C# Developer with over 3 years of commercial experience in Unity game development. I am open to remote full-time or contract work.
I am especially interested in commercial game projects where Unity development is closely connected with gameplay flow, visual presentation, content production, maintainable architecture, and long-term project support.
Languages:
Russian — Native
English — B1
Portfolio / GitHub:
github.com/whitecloh
IM: telegram - @whiteCloh