Resume Game Developer in Pakistan Faisalabad

Game Developer
Handymen - Working specialties
250,000 RS
Pakistan (Faisalabad)
a day ago
Contact person: Hamza Muhammad
Country of Residence: Pakistan
Age: 28
Phone number: show
Experience:
RIFT Games Game Developer Lahore, Pakistan • Developed gameplay systems, multiplayer mechanics, card abilities, and VFX across Unity, Unreal Engine, and Roblox Studio, contributing to cross-platform game features and system-level gameplay functionality. • Contributed to EVERDATE: The Let’s Play Dating Game, implementing gameplay mechanics, UI systems, audio integration, and backend-connected multiplayer features in a Unity-based cooperative visual novel and card game. • Designed and implemented scalable backend and cloud-save systems using Azure PlayFab, supporting achievements, save data, and cross-platform progression. • Worked on XANA NFT Duel, initially developing gameplay systems before taking ownership of multiplayer server stability and synchronization improvements. • Resolved multiplayer networking and desynchronization issues between clients and servers, improving gameplay stability and reducing operational costs. • Performed debugging and testing using Postman API and Clumsy, improving overall build stability and runtime reliability. • Contributed to Unreal Engine projects (rocket simulation and kart racing), debugging gameplay systems and maintaining Blueprint-based gameplay logic within existing production codebases.
Education:
Forman Christian College (A Chartered University) Bachelor of Science in Computer Science Lahore, Pakistan 2017– 2021
Skills:
Languages: C#, C++, Java, SQL Game Engines: Unity, Unreal Engine, Roblox Studio, Photon Fusion Backend / Tools: Azure PlayFab, Git, GitHub, Plastic SCM, Docker, Postman, Clumsy, Trello Core Skills: Gameplay Programming, Multiplayer Networking, Backend Systems, UI Systems, Debugging, OOP, Cross-Platform Development Additional: Game Systems Design, Performance Debugging, Backend Integration
Language skills:
-
Additionally:
Projects Turn-Based JRPG (Unreal Engine) | C++ • Independently developing a turn-based JRPG in Unreal Engine using C++, focusing on gameplay architecture and combat systems. • Implementing reusable object-oriented systems and scalable game mechanics
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