Handymen - Working specialties
Experience:
RIFT Games
Game Developer
Lahore, Pakistan
• Developed gameplay systems, multiplayer mechanics, card abilities, and VFX across Unity, Unreal Engine, and
Roblox Studio, contributing to cross-platform game features and system-level gameplay functionality.
• Contributed to EVERDATE: The Let’s Play Dating Game, implementing gameplay mechanics, UI systems, audio
integration, and backend-connected multiplayer features in a Unity-based cooperative visual novel and card game.
• Designed and implemented scalable backend and cloud-save systems using Azure PlayFab, supporting
achievements, save data, and cross-platform progression.
• Worked on XANA NFT Duel, initially developing gameplay systems before taking ownership of multiplayer server
stability and synchronization improvements.
• Resolved multiplayer networking and desynchronization issues between clients and servers, improving gameplay
stability and reducing operational costs.
• Performed debugging and testing using Postman API and Clumsy, improving overall build stability and runtime
reliability.
• Contributed to Unreal Engine projects (rocket simulation and kart racing), debugging gameplay systems and
maintaining Blueprint-based gameplay logic within existing production codebases.
Education:
Forman Christian College (A Chartered University)
Bachelor of Science in Computer Science
Lahore, Pakistan
2017– 2021
Skills:
Languages: C#, C++, Java, SQL
Game Engines: Unity, Unreal Engine, Roblox Studio, Photon Fusion
Backend / Tools: Azure PlayFab, Git, GitHub, Plastic SCM, Docker, Postman, Clumsy, Trello
Core Skills: Gameplay Programming, Multiplayer Networking, Backend Systems, UI Systems, Debugging, OOP,
Cross-Platform Development
Additional: Game Systems Design, Performance Debugging, Backend Integration
Additionally:
Projects
Turn-Based JRPG (Unreal Engine) | C++
• Independently developing a turn-based JRPG in Unreal Engine using C++, focusing on gameplay architecture and
combat systems.
• Implementing reusable object-oriented systems and scalable game mechanics