Resume Unity Developer in Canada Vancouver

Unity Developer
IT sphere
3500/month $
Canada (Vancouver)
11-02-2023
Contact person: Peiming Xia
Country of Residence: Canada
Age: 27
Phone number: show
Work Visa
Experience:
[Work Experience] [IGG Canada] Cinematic Designer 2021/08 - 2022/04 - Provided ideation and overall design to storyboard for mobile game ads. - Produced prototype video for ads via the Unreal Engine 5 sequencer. Designed overall camera and actors' movements, trigger functions and events from different blueprints in the sequencer. - Designed functional blueprints to boost production. - Version control through perforce. - Communicated and collaborated with artists and video editors for further production. [Project] [Twitch+: A Personalized Twitch Resources Recommendation Engine] - Designed and built a full-stack web application for users to search twitch resources(stream, video and clip) and acquire recommendations. - Built a web page with a rich + user-friendly experience using React and Ant Design. - Implemented RESTful API using Java servlets, and retrieved real Twitch resources using Twitch resources to implement a Content-based algorithm. [MR Surgery Inspector] - Implemented a file import system based on Azure blob storage to acquire data using REST API for runtime hot loading FBX model and vuforia data from the backend to Hololens frontend. - Implemented a factory + injection design to spawn UI and attach delegation to toggle specific objects. - Implemented Vuforia for overlaying the virtual object to its 3d-printed model in reality. When looking at a pre-trained geometry in real life, the virtual object will snap to its location in the real world. - Implemented a sectioning function for the inspector. [Virtual Reality Vestibular Rehab Simulator] - Created fundamental architecture for the project that is flexible for data communication with the remote end. We shared a public JSON file between two ends; when therapists are done with configuration and run a simulation, the configuration data will pass to a JSON file and call the "patient end" to start a simulation. The "patient end" will then read data from JSON and simulate with the appropriate dosage. - Optimized the project to reduce draw calls and batches. - Created a driving simulation that will infinitely generate roads and waypoints for the car to navigate. - Created a grocery simulation that will automatically generate numerous interactable objects on shelves. [Procedural Map Generator Prototype] - Designed an algorithm to generate terrain, biome and region for strategy games, valid to use for all tile-based maps.
Education:
Master of Digital Media: University: Simon Fraser University 2020/09 - 2022/06 GPA: 4.0 Bachelor of Television Director: University: Communication University of China, Nanjing 2013/09 - 2017/07
Skills:
General Development: Java, C#, C++, Kotlin Web & Mobile Development: HTML, CSS, JavaScript Game & XR Development: Unity, Unreal Computer Science: data structures and algorithms, object-oriented programming General Knowledge and Frameworks: Spring, Version Control, Unity XRI, Unity OVR, MRTK, Azure Blob Storage, Vuforia
Language skills:
English
Additionally:
portfolio website: https://www.peimingxia.me/
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