Unity Developer; Project Management; Product Owner
IT sphere
Experience:
Throughout my career, I have led and contributed to projects spanning AR/VR development, applied research, and industry-facing initiatives, often acting as the link between technical teams and non-technical stakeholders. My experience includes planning and delivering projects with multiple contributors, aligning technical execution with business goals, and communicating progress clearly to partners and decision-makers. I am comfortable managing scope, priorities, and timelines while maintaining a strong focus on quality, risk awareness, and delivery.
Education:
Master in Electrical and Computers Engineering, major in Automation, specialization in Robotics; minors in Human Body Biomechanics, Computer Graphics and Computer Aided Design and Manufacturing
Skills:
Unity, C#, Virtual Reality, Augmented Reality
Additionally:
Multiple publications in the biomechanical and virtual reality sectors, years of experience in showcasing team capabilities (via demos) to clients, TY work experiences, ...